Home / Build / [2.6] Golemancer Summoner Witch (Necromancer)

[2.6] Golemancer Summoner Witch (Necromancer)

Intro & build description

Build doesn’t require a ton of knowledge, summon Flame Golems and watch how they obliterate full screen of mobs while you chill behind meat shields. There is very little to no maintenance while you play this build, you don’t even have to target things, golems are doing all the hard work for you. You just run behind your golems and collect all the loot.

Build Pros

  • Can clear any map with any mod combinations
  • Very versatile
  • Guardians on golemancer are peace of cake
  • Safe, minions are doing job for us
  • HC viable
  • Can do breaches with ease

Build Cons

  • Leveling is slow at the beginning
  • Summoner builds are not for everyone
  • The 2 main required jewels are fairly expensive

Passive tree(s)

Full Build
Ziggy D's tree

Bandits

Bandits Quest Choice
Help Oak

Ascendancy skill points

LabyrinthsSkill point choice
Labyrinth 1Spirit Eater
Labyrinth 2Commander of Darkness
Labyrinth 3Mistress of Sacrifice
Endgame LabyrinthBeacon of Corruption

Skill gem setup

Helm


Blasphemy Support

Flammability

Enlighten Support

Convocation


Body Armor


Summon Flame Golem

Spell Echo Support

Minion Damage Support

Greater Multiple Projectiles Support

Controlled Destruction Support

Elemental Focus Support


Gloves


Raise Zombie

Culling Strike Support

Minion Speed Support

Vaal Lightning Trap


Boots


Lightning Warp

Flame Dash

Faster Casting Support

Less Duration Support


2h Weapon


None


1h Weapon


Cast When Damage Taken(Level 9) Support

Immortal Call(Level 9)

Flesh Offering


Offhand weapon / shield


Discipline

Enlighten Support


Build uniques / Example rare gear


Tip: Click on the item to view it on PoE Wiki or to view similar rare items in poe.trade

Helmet

Bone Helmet

Use this base till you can afford helm withย “40% more Flame Golem Damage”, ideally you would want it on this base, but it might get very expensive.


Body Armour

Vaal Regalia

Hybrid ES chest with at least 500+ ES and 80+life is our end-game goal. Any chest with life and some ES will work till you find enough currency to buy decent Vaal Regalia.


Gloves

Sorcerer Gloves

Check if you can find pair of gloves with triple resistances and high life. Any pair of gloves with 2 decent elemental resistances will do just fine, base of gloves is not that important.


Boots

Sorcerer Boots

High movement speed, as much life as possible and high resistances. You can chose boots with different base, in that case, add some dexterity as well. It will allow us to get moreย life or resistances on rings.


Left Ring

Two-Stone Ring

Rings should have dexterity and strength for gem and support gem requirements. If requirements are met on other pieces of gear, get as much life and resistances as possible.


Right Ring

Two-Stone Ring

Rings should have dexterity and strength for gem and support gem requirements. If requirements are met on other pieces of gear, get as much life and resistances as possible.


Amulet

Sidhebreath

Ideally you want this amulet with ”minions deal % increased damage” corruption. Non corrupted is great as well, it provides great quality of life stats on our golems.


Belt

Heavy Belt

You should be looking at belts with strength, high life and lots of resistances.


1Hand Weapon

Clayshaper

We must wield 2 of these, must have unique for the build.


1Hand Weapon

Clayshaper

We must wield 2 of these, must have unique for the build.


Jewel

Primordial Might

Must have jewel for this build, sadly, it is quite expensive.


Jewel

The Anima Stone

Must have.


Jewel

Primordial Eminence

We need 3 of these.


Jewel

Primordial Harmony

We need 2 of these.



Gameplay

Feel free to share your thoughts/experiences/tips about the build in comments section below.

About prime

Prime is knowledgeable in everything builds related. Mostly focuses on writing build guides and tutorials on how to play with certain skills.

46 comments

  1. Hello. There is not mch time to league start… can you gice some tips how to put points at 20/40/60 lvls?

  2. Why is Cast When Damage Taken lvl 9? I mean, there’s reason for it to be level 1 or 20, but why 9?
    Which jewels are the expensive ones?
    Also, what do golems stack on?

  3. Why use spell echo if you can just cast it 3 times instead of 2, since max golems are 3?

    • The spell echo is for the golems

      • I found our spell echo is because freshly spawned golems get a buff of 40% dmg from the 4 exalt jewel, you don’t need spell echo until you have the 4 and 5 exalt jewels

        • man do you understand that spell echo acctually works on golems spells ? Its huge they just trow 2 fireball at once. + we get the bonus summon 2 gollems at time.

          But main idea is really to boost golems damage

  4. hi was wondering what i would lvl up with until i get flame golems? ๐Ÿ™‚

  5. one of the onehanders have 2 gems only. Would vaal skeletons be a start option or is there a better way?

  6. Hey, nice guide. are there any changes by now further into the league?

    • gems

      There aren’t any specific changes to the build, just the skill tree. Few things were buffed so it’s even stronger right now ๐Ÿ™‚

  7. and what exactly is vaal trap for? only dmg boost on shocked ground?

  8. I don’t get how you generate endurance charges ๐Ÿ˜ก

  9. Yo! loving the build. only got one problem. which is that stone golems have started spawning. Think they come with the first one hand… is it because ive leveled cast on damage to level 10? seems to be an added effect with immortal call and flesh offering. Thanks for the help!

  10. What enchants are we looking for on our hands helm and gloves?

    • If you look at the Helmet just below there is a green text “bone helmet” that links to poe.trade and it even set the mods needed (if in legacy you need to change seek option from standard to legacy) for your answer it’s life and resistance

    • gems

      %increased flame golems damage on helm, for gloves it doesn’t really make any difference.

  11. Great guide, Just started on LHC. So dont have much currency to play with, but will go your SRS build till I can get enought currency to buy the jewels and then change.

  12. The “full Tree” is not that full. Im at level 85 and i could really use some guidence since i filled up all the shown nodes..

  13. Immortal Call? And where this build generate endurance charges?

    • You don’t need endurace charges for immortal call to work, all it does is increase duration, which is so miniscule of a difference that it doesn’t matter if you are running only 3 charges anyway.

      • x5 duration with 3 charges isn’t that miniscule. The base duration without increased duration support and charges is really short and it’s effectiveness will be situational at best

  14. What flasks would you use with this build?

    • gems

      Life flasks for sticky situations, Atziri’s Promise is pretty good option too. Granite or Resistance flasks are also worth considering.

  15. How can you run with all those aura. 2 curse with blasphemy + and discipline. Even if they are link with enlighten lvl 4 .. i dont see how u can have enough mana to resummon your golem (257mana) during fight.

    What am i missing ..

  16. Did you manage to add a fuller tree? i would also like to know where to put my extra nodes?
    Thanks

  17. Hi what flask set up is best for this build?

  18. Thanks for the build. Im starting it now. My question is on the Primordial Harmony Cobalt Jewel there is a stat
    “x% increased Golem Damage for each Type of Golem you have Summoned”
    becasue the build only summons one type of Golem three times doest this stat not stack? and if it doesn’t I’m confused as to why the build uses two of them.

  19. Hi,
    I’m new to poe.
    Do u have a passiv skill tree guide?
    I’m totally confused ๐Ÿ˜€

  20. SpicyMeatballParty

    I’m finding it quite difficult to do guardians, they just continually target me and kill my golems and me. I’m at level 85 so far, and I’m running high roll jewels (3 harmony, 2 eminence, 1 might and 1 anima), 175/145/194/143 resists in hideout, so all capped, 4746 life, 6295 energy shield… I run around as much as I can to avoid being hit, I resummon my golems for the damage boost from the might jewel (45%), I even tried running 4 flame and one stone for its taunt but it still just isn’t cutting it. am I doin’ something wrong? I normally play various evasion-based rangers so there’s no way it’s just my inability to dodge stuff. flames have 19k life and I have all the ascendancy nodes and my tree is currently a bit of a hybrid between the default one and ziggyd’s, basically as similar to the two as possible at my level. any recommendations?

  21. why cast when damage taken on weapon? if hit it auto cast stone golem
    i main fire golem build,

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