Intro & build description
With recent ignite buffs, fire proliferation is possible again. Fireball has very high base damage which makes ignites to do massive damage over time and obliterate whole screens of mobs. If you haven’t played proliferation build before, now is the best time to give it a try.
Build Pros
- Very good damage on the budget
- Good build to start in the fresh economy since it doesn't require any unique to function
- Very satisfying playstyle
- Mobile
Build Cons
- As dot build, tougher enemies don't die instantly
Passive tree(s) and Path of Building
[3.7 Legion] Skill TreeBandits
Bandits Quest Choice |
Kill all bandits |
Ascendancy skill points
Labyrinths | Skill point choice |
---|---|
Labyrinth 1 | Shaper of Desolation |
Labyrinth 2 | Beacon of Ruin |
Labyrinth 3 | Paragon of Calamity |
Endgame Labyrinth | Pendulum of Destruction |

Skill gem setup
Helm
Scorching Ray
Elemental Focus Support
Controlled Destruction SUpport
Efficacy Support
Body Armor
Fireball
Combustion Support
Burning Damage Support
Greater Multiple Projectiles Support or Ignite Proliferation Support
Deadly Ailments Support
Swift Affliction Support
Gloves
Shield Charge
Faster Attacks Support
Fortify Support
Clarity
Boots
Cast When Damage Taken Support (5lvl)
Immortal Call (1lvl)
Increased Duration Support
Cold Snap (8lvl)
2h Weapon
None
1h Weapon
Cast When Damage Taken Support (1lvl)
Tempest Shield
Enfeeble (5lvl)
Offhand weapon / shield
Orb of Storms
Faster Casting Support
Increased Critical Strikes Support
Build uniques / Example rare gear
Tip: Click on the item to view it on PoE Wiki or to view similar rare items in poe.tradeHelmet
Rare Elder HelmRare Elder Helm with ”gems are supported by level # burning damage” and some life.
Body Armour
Carcass JackFor body armour use Carcass Jack or rare armour with high life and elemental resistances.
Gloves
Rare GlovesRare gloves with life and elemental resistances. Best in slot gloves are crafted with Essence of Instanity for 16% more attack speed for faster Shield Charging.
Boots
Rare BootsGeneric rare boots with high movement speed, high life and elemental resistances. If possible, try to get a pair with strength as well.
Amulet
Yoke of SufferingFireballs can shock now, how cool is that? All Yokes beside, it is very powerful amulet for this build.
Belt
Stygian ViseBelt with high life, high strength and as much elemental resistances as you can afford.
1Hand Weapon
Doryani's CatalystUse Brightbeak or Doryani’s Catalyst for tougher encounters. Crafting or buying better rare sceptre is not worth it, because you will spend fortune. All you really need is Brightbeak for mappiing and Doryani’s for tougher encounters.
Offhand
Rare ShieldIncreased fire damage, since spell damage doesn’t affect ignite. Decent life and elemental resistances.
Jewel
Rare Jewels- Increased fire damage
- Increased burning damage
- Increased damage
- Increased maximum life
Jewel
Abyssal Jewels- chance to gain onslaught on kill
- maximum life
- cold or lightning damage to attacks with maces
Flask
Flask Setup- Ample Sulphur Flask of Warding
- Ample Quicksilver Flask of Adrenaline
- Rumi’s Concoction
- Bubbling Sanctified Mana Flask of Heat
- Catalysed Divine Life Flask of Staunching
All credit for build goes to Engineering Eternity
Why Brightbeak?
Because it allows build to fast clear the maps, Doryani’s is for boss killing.
Just getting back into the game. Im going to try this build. What weapon/offhand shall i use as levling?
Anything with high spell damage will do.
Running this build right now. Very fun, thanks for making it. In the thumbnail though, it showed like a circular spray of fireballs? How’s that accomplished?
Glad to hear you’re enjoying it! The circular spray is Vaal Fireball.
Ah great, thank you. Was that intentionally omitted from the build, or would you recommend it?
With the new changes, you can have Vaal Fireball in your main body armor setup, and it’ll give you both Vaal Fireball and Fireball with the same supports for both 😀
Big QoL improvement from the devs on Vaal builds 🙂
I’m running this build as well and is currently level 73 in act 10. One question I have though, since EE is included in the passive skill tree. How should i trigger EE on enemeis with the only two non fire spells are either cast when damage taken or centered around the player. Just using fireball will make enemies harder to kill with +25% fire resistance.
I think that’s mostly for bosses since you clear packs fast enough even with EE.
You get an item that adds cold damage to spells. as this hit after it will trigger EE
When I should us Scorching Ray over Fireball. Scorching Ray in game looks weaker for me, but I’m not experienced player.
Scorching ray is for bosses.
How do you generate Endurance charges for Immortal Call?
We use it w/o charges.
What is EE?
Elemental equilibrium
I’ve been using Hrimnor’s resolve helm with this build, and it seems just as good as a rare helm with burning damage enchant. What am I missing?
Thank you
Hrimnor’s is a good budget option, sure, but rare Elder helm will essentially give you a 5-link for the Scorching Ray setup. While Hrimnor’s resolve gives you increased damage, Burning Damage support gives you more damage which is multiplicative therefore it vastly outperforms Hrimnor’s. Check out some options – http://poe.trade/search/amguobuwonasub
I’m currently running this build, it also works well with armageddon brand for leveling/mapping, since it has a huge ignite damage bonus and makes clearing quicker, though fireball still has significantly higher ignite dps.
Anyway, does the range from Ignite Proliferation stack with the range from Beacon of Ruin ascendancy? If not, wouldn’t fire penetration be better damage wise, or are they about the same?
Ignite proliferation is not used for the range – it gives 39% more damage with ignite at level 20 which is a huge boost.
After reading this comment. I tried Armageddon Brand, and it is awesome. I went as far as upgrading the 3 brand passives. I use Arma Brand in place of fireball, switched out projectile support for ignite support. Now my ignite dot ticks are comparable to fireball, and it’s such an easier spell to spam and not have to really aim. The only downside I notice is in 1v1 fights, but I use that Balefire sceptre(very cheap to buy) that gives me level 25 scorch ray and that helps melt those solo fights.
Can Vaal gems be used in place of other if the non-vaal abilities are used? (i.e. can I use vaal clarity instead of clarity if I’m running the non-vaal spell?)
You can use both versions if you have Vaal gem.
When you don’t have a level next to the gem does that mean max the level on the gem out?
Yes
Can this be done with a Templar? I don’t wanna play a witch.
Fireball can be done with Templar. Inquisitor is a good choice if you want to go crit route.
Fun build. Cleared shaper, mastermind and red tier elder so far. I did tweak a few things with some skill gems and the tree though.
Nice, good to hear it’s working well for you. Yea, most of these builds usually go with some tweaking because it’s almost impossible to get exactly the same items.
What do you think of the changes on scorching ray ? Really fun build, thanks for sharing !
I just started playing and wanted to play with this build. I dont understand how Im gonna get all the dexterity needed? Im only level 50 atm, but I just dont get it. Please give me input!
why not use this in your armour??
seems to do more dps and spread more ignite
Fireball
Combustion Support
Burning Damage Support
Greater Multiple Projectiles Support or Ignite Proliferation Support
Deadly Ailments Support
Ignite Proliferation